Patrik Krogell Hansson

Animation Programmer


Animation System

A parameter driven animation system using state machines and blend trees, with GPU acceleration and custom debugging tools.


A Doom-inspired first person shooter, packed with high-paced demon killing action.


A top down hack 'n' slash with focus on great gameplay and visual appeal.

Level Editor

The level editor i made for our engine  during the specialization course at The Game Assembly